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OTBWY said:
Wright said: 

As I told Wyrdness, the way you approach the world, its inhabitants and its dungeons reminds me much more of Link's Adventure, rather than the original one, which was pretty much dungeon-oriented for the main part (unless you're alluding to shrines here).

Really? Because Zelda II rather stands out as a RPG more than any other game in the franchise. It is also more restricted than the first one. You have to follow a certain set of dungeons and paths. I think it's closer to Ocarina/WW/TP etc more than it is to BotW.

And it doesn't strike you a similar case with Breath of the Wild? The game that features several equippable, upgradeable armors with different properties, items that buff your current status or properties, two different ways to upgrade your hero (hearts or stamina) and plenty of weaponry to use, with "legendary" items to be found, adding also massive looting, and coupled with being full of simple sidequests that gives you all kind of rewards?

It's true that Link's Adventure was much much more lineal in that regard. But that game also featured random, unscripted encounters that also happen a lot in Breath of the Wild. I thought the comparison wasn't too far off, aside from the linearity issue.