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Zelda moving away from dungeons and all is what people have been asking for for ages and that's what BOTW delivers a template for the series to not be reliant on that structure as the games started becoming about how good are the dungeons.

BOTW gladly sorted that problem out as now the series is open to a host of new mechanics and approaches that it can benefit from as opposed to being dictated by dungeons even many of the incarnations of Hyrule were wasted as it was just a train ride for the next dungeon stop. The dungeons always felt separate from the world of Hyrule were as in BOTW the dungeons and shrines feel a very much part of it, the world of Hyrule became the focus for the adventure now and not the dungeons and that imo makes BOTW a far better Zelda game than any other.