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Glad you enjoyed it!

Yes, it's unlike Zelda 1992-2013. No, I don't think that's a bad thing per se.

I mean, I adore A Link to the Past, Ocarina of Time, and The Wind Waker. I love that modern Zelda formula where you get a particular item in a themed dungeon, and with that item defeat the dungeon boss. It's a great formula that's made The Legend of Zelda the best video series of all time.

But a Zelda game doesn't need to conform to that standard to be great. The strength of BotW comes from its emergent gameplay, and from the way it encourages players to experiment with tool sets, enemy AI, and the game's physics and chemistry engines. It's all about freedom: freedom to experience a story or skip it; freedom to finish the dungeons; freedom to explore optional shrines; freedom to cook, or hunt, or collect, or ride a horse into the sunset.

BotW's dungeons and boss fights are on the weak side -- minus Hyrule Castle, which is spectacular -- but it makes up for those flaws in so many other ways.