Jumpin said:
I don't think there's too much to learn, but the rampant tutorials make it feel that way. It's WAY too handholdy. I can also see the way they are written may make simple things seem much more complex than they actually are; the whole chain attack one could just circle the party gauge and say "when this fills up, press + to execute a chain attack." then just allow the player to watch what happens. I think having it off to the side in an instruction manual type format would be much superior; especially if it had image visuals. I don't like tutorials, and I think this game relies too heavily on them, and when they introduce stuff, it feels very disconnected from what the player needs. It's almost arbitrarily introduced. To me, this is a minor gripe, something I wish was done differently, it doesn't particularly take away from the main experience though; but I can see how some players, particularly newer players to the franchise, or RPGs in general, may take issue. On the voice acting, I love it! Easily the best that the series has ever had. Speaking of which, I hope the Xenosaga games eventually have a proper Western release. I don't necessarily think they need new voice acting, it was decent, but it would be very nice if they got it. |
That's my main grip too. I mean, Xenoblade saga is really great, but not a single game managed to do the learning curve right. I'd prefer that to make it more.... integral to the gameplay, they could make a character being your mentor and teaching you things as you progress. Rex's grandpa, for example, could fit that role perfectly. It'd still be too intrusive, but at least it'd feel more organic to the game experience. That wouldn't solve the problem, but, to be honest, I can't think of a perfect way to teach you so many things throughout the game. I prefer this approach to the XCX one, which was pretty much... not having any approach xD.