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Errorist76 said:
DonFerrari said:

Sony and PSVR are the cool thing to hate... I even heard a friend saying there are plethora reports of Sony paying for ports to be downgraded on X1X

How is the saying...?! The peasants hate what they don’t understand.

Most people hate what they can't understand.

There is movie that put a good order on it... that prejudice is born out of the fear of the unkown.

Errorist76 said:
SvennoJ said:

After some more research, perhaps MS is right to delay VR on the X

Damning review of the $650 Samsung WMR headset bundle
https://arstechnica.com/civis/viewtopic.php?f=6&t=1411061

To be fair, resolution should be fine for games, screen door is a bit concerning though.

For HP I can only find a windowscentral review
http://really.ru/news/vr-hardware/5784-hp-windows-mixed-reality-headset-review-im-a-believer.html
And even though they give it 4/5, they list plenty of problems to be sorted out.
UploadVR compares the screendoor effect of HP to that of Rift and Vive, so it seems PSVR still comes out on top for a solid picture.


Tbh I am not surprised by these mediocre reviews. Sony has many years of experience with headsets and decades of experience in optics and screen technology! 

Only a fool would think third party, cheap PC producing companies would all of a sudden be able to match their experience that easily. Just as Oculus’ and Valve’s experience of course. Samsung at least has access to screen tech, of course.

Just copying Sony‘s ergonomics is only a small part of the equation. As I‘ve mentioned earlier, this move by letting third parties develop the hardware is showing lack of dedication from MS‘s side.

This gen defined the lukewarm approach of MS.

Bristow9091 said:
I was expecting it to do pretty good in the UK when I was bombarded with advertisements everywhere about a bundle which had a PSVR headset, camera, two Move controllers, and either Skyrim VR or Gran Turismo Sport for £249.99... I was like wow that's actually a really good deal, and I was SO tempted to pick it up, but I just don't have the room to play VR yet, so decided against it... although I'll say this; It was a hard decision to back away from!

That is a fantastic deal, try to grab it.

As long as you can sit around 6ft away from the camera you can play VR. Only those games like fighting with move controlers need "big space", the rest is quite confortable to play on a chair at a decent distance "from TV".



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."