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Errorist76 said:

The difference one needs to consider is also the more advanced display tech in the PSVR. It's not just an OLED, it's a RGB matrix which greatly reduces the screen door effect. It's also a 120Hz screen!

Basically even a 2880x1600 OLED with a pentile matrix can end up with a more noticeable screen door effect than the PSVR has.
(As can be seen with the "4K" Pimax already.)

You are right, Samsung one is still pentile:

The display (1,440 x 1,600 per-eye, OLED) offered a noticeably sharper picture, both compared to the other Windows VR headsets (1,440 x 1,440, LCD) and to the Rift and Vive (both with 1,080 x 1,200, OLED). Granted, I was still able to see individual pixels, and the screen-door-effect (the space between the pixels) was more pronounced than I would have hoped given the resolution, quite possibly due to Samsung’s unique PenTile subpixel arrangement. Contrast seemed better between the Odyssey’s OLED display and the LCD display of the other Windows VR headsets, though I’d want to spent more time with the headset to further feel that out.
https://www.roadtovr.com/samsung-odyssey-windows-vr-mixed-reality-headset-hands-on-preview/

It's still a 1.48x boost in total subpixels over PSVR, but thanks to the pentile arrangement you get larger gaps responsible for the screendoor effect. At least text should be more easily readable, which is what they were designed for anyway.