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twintail said:
Just sounds like its not a high end port for VR.
thats too bad... with aim controller it should be a pretty spot on experience (maybe a bit fast)

It looks like a high end port, the visuals are up there with the best. It's only a 2 to 4 hour campaign though, not a full port, also not full price. The frustrating thing is that had they left the controls alone and simply ported the whole game it would have been better.

Hopefully they patch the weapon inertia with AIM and adjust the aim height with DS4, plus a toggle to not move where you are looking. Maybe also to simply get rid of the left hand holding the grenade launcher, it doesn't have to be in view all the time, it breaks immersion the way it sticks out. Those 4 things should be pretty easy to implement and will fix all the control issues.