Nuvendil said:
I can't be positive but comparing X to the original I think the X engine is built on the original engine. There's just some very odd quirks that engine had that stuck around. The most obvious is the grass solution being identical. I doubt they repeated that in a new engine. So porting the original to the X engine should be a pretty smooth transition. Not sure they could or would eliminate loading between regions, I think that's more a structural issue. |
Perhaps.
But in the same way CoD: WWII is built on id Tech 3, or Titanfall 2 is built on Source.
Both games use Heavily modified engines, that only vaguely resemble their parents.
XBC2 is pretty much just built on XBCX's engine.