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caffeinade said:
Nuvendil said:

That wouldn't be a bad idea.  And Xenoblade wouldn't be the worst remaster project, a lot of assets just need new textures and mild modification.  It's just object models and character models are distractingly basic.

I think they should do a remake in a completely different engine.
Perhaps using Monolith Soft's current or upcoming engine.

It would be nice if they could get rid of the loading screens, and incorporate the newer interface of XBC2 into the remake.
The Switch has a decent amount of RAM to work with, I want Nintendo to really improve the game.

The soundtrack does not need touching.

I can't be positive but comparing X to the original I think the X engine is built on the original engine.  There's just some very odd quirks that engine had that stuck around.  The most obvious is the grass solution being identical.  I doubt they repeated that in a new engine.  So porting the original to the X engine should be a pretty smooth transition.  Not sure they could or would eliminate loading between regions, I think that's more a structural issue.