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Words Of Wisdom said:

Your level of fail is off the charts.

The original SSB alone had the Fighting Polygon Team and the Master Hand as never-before-seen characters so 100% new stuff is very much not the goal of SSB.

Try again, without the fail. 

Incorrect. I forgot about the Fighting Polygon Team, and Master Hand. Those mistakes are not "off the chart failure." They are microscopic mistakes that make absolutely no difference to my post. If I posted somewhere, "besides fighting Polygon Team, and Master Hand," would that really have made that much of a difference to my point? No.

It is not a rule, that Brawl must have "no" new enemies, but if it wanted to be one step further towards perfection, than all that bullshit needs to go. Besides, I'm okay with some new content, like 1%, but when 90% of Subspace enemy is "new," then why bother?

I found Subspace Emissary to be an epic disappointment. Is it fun? Is the music good? Yes, because all, or most of the songs, are reminiscent of the past. Then what's the problem? Where are all the Kirby/Metroid/Star Fox/Zelda/Etc. enemies? I wouldn't mind all the "new enemies" so much, if at least all or most of the old enemies were in the game, but no. Almost "NONE" of the former Nintendo enemies are there, and almost "ALL" of them are hideous monstrosities. It's like an insulting joke. It's like, every masterpiece has to have one retarded fuck up, and this one belongs to Brawl, the greatest fighting game of all time.

Does it stop there? NO. Even the levels are "NOT" reminiscent of previous Nintendo games. There are NO Kirby levels, NO Metroid levels, NO Mario levels, and so on. There are a few levels that resemble Donkey Kong levels, and Pit levels, but those are in the beginning, and later on, it becomes clear, that they were only coincidental, and that truly, all, or most of the levels, may actually be "NEW" like most of the enemies.

NEW is okay to a LIMIT, but when most of Subspace Emissary, a major portion of the game is NEW, and not only that, but extremely repetitive, and generically uninspired, to me, it's an incredible loss of potential. Could you imagine, running through Green Hill Zone as Mario? Could you imagine, jumping on space craft from Star Fox as Snake? Or running through dungeons of Zelda, and Metroid levels as Donkey Kong? Or how about Kirby's Dreamland as Yoshi? No. None of that. I mean, I can already visualize it, and really, it's not rocket science.

They awkwardly altered a simple concept, and went out of their way to make it extremely bland and generic. That is why it is a great disappointment. You may be one of those persons that accept everything as they are, and not stop to think what it could have been instead, but I am not one of those persons. I know Nintendo, because I grew up with Nintendo, so I can perfectly understand how it could have been, instead of what it is now. Bottom line, Subspace Emissary is NOT Nintendo. It's a generic, uninspired platform game, that's totally forgettable. It's nothing like Adventure mode from Melee.

I'm okay with Master Hand and Polygon Team, because they're cool, and that's almost as much new content that's acceptable in a Smash Bros. Game, but Brawl went way, way, way too far, and not only that, the new content is incredibly unlikable. Don't argue, and take my word for it. I like everything else about Brawl, but Subspace Emissary is just a mess. One day I will redo my Brawl review, and clarify my points.