Errorist76 said:
Cant wait for the new cars, especially F40, Countach and VW Bulli ;D |
Old and classic cars...
Do you think we will get those rocket propelled cars that were crazy fast?
| Skeeuk said: 18h I checked today excellent game. Even with minimal single player content you'll be surprised how much time you can sink in. Dec updates will make this even better |
Yep. I'm still to finish the last 2 stages and then do time trial and online. since stage 7 is nurb I'll probably take a life to master.
KBG29 said:
Ran it once, and came in 2nd. Haven't felt the desire to go back to racing on the TV yet. |
I see. well enjoy VR =]
| Machina said: Not sure exactly, probably half a dozen. There actually seems to be a lot of content - when I first heard about there being no proper campaign I took that to mean there wouldn't be many cars or tracks either, but that's not proving to be the case; the content is there it's just mostly opened up to you from the get-go and you don't have to grind through a career to finally get a car that feels like it goes above 60mph (which, like I said, is something I quite liked about past GT games, though I can understand why many did not). The driving gameplay is good as you'd expect and the visuals are stellar. GT still doesn't have proper damage modelling though I see, feelsbad :( , and the physics of vehicle collisions are still amusingly bad. The stopping and starting of the bite-sized missions is a bit tedious, what with having to navigate several menu screens and loading screens before you get to actually try one out, only for it to last all of a few seconds. That extends to the track learning part of the single player - having to go through *each corner* of a track one by one, loading and menu screens and all, and then do the full truck in order to earn a full set of glowy disco balls is just... ergh. And why does the game feel the need to remind you what each mode is about every time you re-access it? Yes I know already, fuck off with that explanatory screen that needs to be clicked through. And those pesky 'have you tried *this* feature yet?' ads are irritating too. Yes I HAVE tried that fucking feature, thank you, now piss off. |
A lot of the license and challenges have the start last feature =] ... but yes I miss the campaign, let's see what the december update will bring.
Damage and colision are know misses... but since I understand that on a real race any real bump is the end, so if one cares about clashing he can just restart the race (I at least go after the clean race and would be pissed to redo the race everytime the AI wrongly ram me).
Yes the loading is faster than the previous, but still time consuming, yet that learning each corner is classic on license.
| topolino227 said: bought the game last week, it shows 15 hour playtime and 8 hours driving so far. And i finished 50% of Driving school so far, i play most of the time online and i love it so far. I dont really care about the campaign, but i will do it for trophies, the gift cars and well it isnt too bad either doing those challenges^^ Im in the minority, but for me this is all i wanted from GT Sport and if they add more cars (like they are doing already), tracks here and then, im more than happy with this game and it will be my Main Racinggame until the next Gran Turismo most likely !! :) |
seems like they will get both your wishes =] and campaign gives a lot of car... I almost crossing 30 or 40 and all of them are gifts.
| Moonhero said: I did one race, then did the 3d driving with the PSVR... I almost threw up... that was wild. I liked the look of the game. Pretty fun so far. |
PSVR get some time to get used to, good luck and brace yourself.
| SvennoJ said: You can check my actual hours since I'm in your follower list! I don't know the exact total but I got the achievement for over 100 hours driving time before Skyrim VR came out. You can see a huge dip in my driving time since then :) I think I'm at 16k total km driving, out of 40k to max that achievement, still a way to go. |
I imagined you were along the 100h, you driving machine.
I don't think I'll ever qualify to the main championship, I'm not that good... but on the demo I saw some S class racing against me.
The advantage of the daily is that once you set the time you can reuse it (before it was for the whole week right?). The championship was a clusterfuck with D and E level guys ramming each other.
Good tip about mileage, I'm still at 15k (have expended like 5k already).
For a human it's easy to see who was at fault, but AI will probably need a lot of workout.
What I find funny about GT is that they give penalties for hiting, they have the sportmanship grades and whatnot, but their AI will ram you in straights and use you to do corners either by pushing to the side, using for braking or accelerating on your tail... all 3 should be easy to avoid if the AI had proper avoid commands... funnier is that the lap overs doesn't open space for you.
| Sixteenvolt420 said: Alright, cool. I'll definitely be picking it up sometime in the future. I have more than enough to keep me busy, until after the December update. |
Well get over here and play with us.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
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