trasharmdsister12 said:
What I meant by "big, meaty sim racer" is that even if the number of cars/tracks are low, a lot time can be spent on perfecting particular tracks with cars. I'll hold off until I'm done more of my backlog and a few more updates roll in I think. Still... can't wait to see this on my OLED. |
I'll say it is worthy it (put over 20h only this weekend using the wheel) and if you are used to sim, then you can push your perfection a lot faster (at least my impression on GTS is I took a lot less to master each license and challenge than on previous one, also the intermediate difficult lessons were harder than the first International license).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."