VAMatt said:
If you don't understand that consoles selling in line with or above expectations is evidence that the market wants those consoles, I don't know what else to say. |
It's goal shifting because you assumed it done good without having any numbers... when putting that it does 1/4 of the other version you then declare that to be the MARKET wanting it because the expectations of the MAKERS were met... that isn't how it works.
Yes PS4Pro satisfied what Sony said to be their expectations, and had enough acceptance. But to say that is what the market wants, when it sells 75% less than the other option isn't really true.
Pemalite said:
And yet... 28nm could still have been pushed farther.
720P is HD.
I did. ;)
Agreed. Start off with the best hardware that you can have at the very start of the generation... Then release an iterative update later with the best hardware you can.
I have said it tons of time... If the technology doesn't exist on the PC in the mid-range, then it ain't happening on consoles.
I think not hitting 1080P reliably on the Playstation 4 and Xbox One base consoles was obvious when the hardware was revealed... Despite people drooling over the 8Gb of GDDR5 Ram.
No developer has ever optimized for all PC's. There is literally zero point. :P |
On the point of the size of the ship. Yes it would be big in a single chip, but considering the "butterfly" type of PS4Pro, it would just be the same size of PS4 original, but a little less than twice the thickness.
About the PC, yes I know they don't optimize for PC. But changing the optimization from 2 to 4 platforms (when the change between then will be mostly pixel count, texture, etc... which is already happening right now) isn't really a big issue.
potato_hamster said:
.... I don't think you understand how console optimization works, and how it literally does not occur at all on PC. Game developers do not optimize games for any hardware specifications on PCs, but make their games engines interface into much more bloated APIs instead. There's an entire layer of abstraction that does not exist in console programming that gives PC games their hardware compatibility. |
I do know a little... but please explain, and put how it would be impossible to achieve on 4 platforms instead of 2 (curiously we have that now with PS4Pro, X1X, PS4 and X1) even more when they are launched together, with specs that scales from one another and the focus of the change is IQ output.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."