AngryLittleAlchemist on 26 November 2017
| Shadow1980 said: Halo CE either introduced, popularized, or perfected certain mechanics that are now mainstays of the FPS genre: ● The “Golden Tripod,” as Bungie called it. Being able to melee opponents or throw grenades without having to cycle through your inventory and formally equip a melee weapon (fists, chainsaw, or whatever) or grenades was something I had yet to experience in an FPS. ● The first truly effective integration of vehicular combat in the genre. In previous shooters I played you either didn’t have vehicles, or they were poorly implemented and tacked-on affairs. ● Massive outdoor single-player levels. Earlier games in the genre were typically limited to geographically small levels, which were frequently corridor crawls. Levels like Assault on the Control Room set the bar for big, open, spacious single-player levels, and in many ways hasn't been surpassed by non-open-world shooters (the original Crysis being an exception). ● The two weapon limit, something that was as far as I know a first in the genre. Most older games allowed you carry an entire arsenal with you, often six or more weapons, stored in a "magic backpack." The two-gun limit was interesting in that it forced you to make tough tactical decisions on the fly (“Do I go pistol and rockets, or shotgun and sniper, or maybe something else?”), especially with powerful weapons that often had limited ammo and likely had to be discarded, instead of a BFG equivalent that you could carry around all the time. |
Wasn't Halo CE also the game that popularized grenades being it's own button? A lot of older games require you to switch to grenades instead of throw them naturally







