| JamesGarret said: ^What pizzanuggs said.In short, it makes exploring the world actually fun.You can go anywhere and climb anything, even the tallest mountain.It also works in a way that doesn´t really feel like a checklist to do, with a huge number of icons/question marks cluttering the map. |
I'm replaying Skyrim in VR atm and going the same way about it as BotW. I'm roaming around exploring every thing that pops up on the map. Both have a main quest that's largely forgettable. BotW's world is more interesting due to Zelda canon, yet you can also climb the tallest mountains in Skyrim, just don't jump of or splat! Skyrim's physics engine works quite well, nothing like shattering a skeleton with a fireball and watch all the secondary destruction as the shrapnel flies into fully loaded shelves etc. Botw however uses cartoony physics for gameplay, which is very cool, but wouldn't fit in an rpg like Skyrim.
What I found missing in BotW is exploring undergound, which Skyrim provides in droves. Skyrim does a great job at luring you on long journeys across the map by popping up some distant destination for a quest. BotW takes it one step further by simply pointing you in the direction and letting you place the marker on the map yourself. However BotW kinda ruins it with the towers to unlock and spoil the map, I choose not to unlock any towers anymore until having explored the entire section. Skyrim uses a fog of war style uncovering of the map which I prefer. Plus the growing icons on your radar for what is near while exploring work very well to find that hidden cave entrance. BotW ofcourse doesn't need that as it doesn't have caves. It does have puzzle shrines while the puzzles in Skyrim are a bit lacking. (Damn easy to spot the giant clues and levers in VR lol, must hide things better in VR)
Anyway BotW and SMO did modernize their genre in the sense that the gameplay is all split up into bite sized chunks, more suitable for handheld play. Skyrim was just a continuation of Oblivion, no drastic changes. Witcher 3 was drastic change from the mostly linear Witcher 2, but also a step back that choice didn't really make much of a difference this time. Witcher 2 had two almost entirely different campaigns based on choice which was very cool to see the other side of all the quests.
GT Sport certainly modernized their genre to plenty complaints.







