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JamesGarret said:
I´d say Zelda BOTW is a breath of fresh air compared to the typical open world experience.

Okay, but what exactly did it do differently from the likes of Skyrim or Dark Souls?

Love all three of those games.

 

For me Breathe of The Wild's revolution in massive open world design is all about the flow.

Been replaying Skyrim on the Switch now and the "get quest. go to marker on map. kill bad guys. grab items" feels more check list like than whats offered in BOTW, where I'll climb up a  mountain, visually spot a shrine in the distance, glide over to it, discover a korok, wack about baddies with the satisfying physics. 

Also compared to Skyrim BOTW over arching goal feels more dire as I was constantly reminded of how far I've come just from the visuals (i.e. laser beams aiming at Ganons Castle).

Really is all the tiny details that make exploration fun in BOTW.

 

Of course, all three of these games do approach open world through 3 very different lenses and they all got things to learn from each other.

 

They could all learn bout making the Menu UI less  thick though!