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TL;DW:
- Docked Switch version uses a dynamic resolution range of 1440x1080 to 1920x1080, handheld mode 960x720 to 1280x720.
- PS4 version is locked at 1920x1080, X1X a full 4k. The Pro and X1 aren't mentioned, but if i remember correctly they run at a native 4k and 1080p too.
- Switch version falls "very short" of the PS4 version's textures, but they are a nice step up from the PS3.
- Shadows are softer (better) on the Switch than the PS3, and further improved on the PS4.
- Draw distance on the Switch is lower than on the PS3, further cut back in handheld mode.
- LoD transitions are handled better on the PS3 than Switch.
- Reflections run at 15fps on the Switch and PS3, and at 30fps + at a higher resolution on the PS4.
- All versions run distant NPCs at 15fps.
- PS4 version is a solid 30fps, Switch version runs at 20 - 30fps (often drops below the PS3 during stress points).
- Frame-rate drops on the Switch cause slow-down, rather than the frames just being skipped like on the PS3.

All in all it seems like a decent remaster. The Switch's CPU seems to be a significant bottleneck, but the end result isn't too bad. As noted in the video, even with the drawbacks it's an ambitious release for portable hardware.