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potato_hamster said:
DonFerrari said:

Still they can launch on hundreds of PC specs.

At the cost of optimization. Just look at the quality of gaming experiences we're getting out hardware roughly equivalent to mid-range PCs from 2012 or so. Do you think a game like Horizon is going to run smoothly on a 5 year old mid-range PC? I highly doubt it.

Edit: The PS4's graphics processing is roughly equivalent to a Radeon HD 7850. That doesn't meet the minimum specs of games like the Witcher 3, for example, and that game came out 2.5 years ago. Imagine if the PS5 had a hard time running the latest games just 3-4 years after release.

Yes optimizing for ALL PCs is hard, but to 2 or 4 Consoles not necessarily.

VAMatt said:
DonFerrari said:

HW makers doesn't make money out of the HW (at least Sony and MS, which are the focus here)

You said you don't have numbers, I gave then to you. You said market wanted upgrades instead of multi release (for this one you really wouldn't know since no one ever done it, although customer showed to prefer the better HW on PS4 together with the best price, while on previous gen they preferred the lower price). So how does this no impact the discussion?

Sales of the mid-gen upgrades are strong, relative to expectations.  That means that consumers want those items, at least enough to satisfy the hardware companies.  That's basically the definition of demand justifying supply.  

Goal shifting at best



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."