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SvennoJ said:
DonFerrari said:

The official online races have the performance points balance... so all cars in that tier for that race will have the same performance, so even if you can't race that car because of DLC you won't have any issues of unfairness, because that could also be claimed for cars that still don't have credits for.

That's why everyone uses the Volkswagen VGT on the oval tracks :p The bop still needs some tweaking. They already adjusted a few cars down yet new ones keep popping up and you always see the same cars at the top of qualifying rankings. There are also one make races, not sure how paid DLC is going to handle that.

Anyway the difference between wheel and controller users is creating the same balancing issues. Then there's lag. It will never be entirely fair. It's not in rl either. What the game really needs is more people playing for better matchmaking. So that $30 price is a good start.

Yep you are right. Perfect balance won't ever exist... even more because people habilities are also different.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."