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DonFerrari said:
Bofferbrauer2 said:

Games ain't made in weeks, sure, but from the time where it was obvious the Switch wouldn't do nearly as bad as the Wii U they could have started on working on ports for the next season's games. it had been repeatedly said that porting to the Switch is very easy to do, so this wouldn't be too much hassle. Yet we still haven't heard about EA bringing any other game to the Switch, though that can still change. Let's see what EA will do in the next months and then judge again.

I'm pretty sure most of the third party games right now on the Switch are much rather downloaded than bought in stores, as they are mostly smaller games. The bigger games are just starting to roll out, and they should do much better in retail. Fifa also should climb the ranks in the next weeks and months despite being a subpar port.

They have brought Fifa very fast and all we had were complains here and lack of sales WW.

You bring numbers to your assumption or that will only be you buffing and padding what is know. Ps4 is about 25-30% digital (which aren't in VGC tracking), Switch have small storage. So unless you can prove that it's higher on Switch there is no pointing in assuming so.

Mandalore76 said:

First off, if you're going to pose a question regarding NA software sales, you might want to exclude Japan only titles from your list of games.  Secondly, the sales #'s provided aren't even current.  For example, Capcom is already on record stating how pleased they were with the sales of Street Fighter II:  The Final Challengers on Switch.  The official #'s from Capcom are a fair bit higher than those listed on this site:

Capcom states that 100,000 copies have been sold in Japan to date, with 350,000 copies sold in Europe and North America.

Similarly, SuperBomberman R shipped 500,000 units in March alone.  I'm sure sales are a fair bit higher by now considering all the post launch work that has gone into the game.  And, Konami went out of their way to mention it in their financial report:

In its latest financial report, Konami highlighted that it had a successful year last year once again. While a minuscule fraction of this came from console and handheld games it was an appreciable sum nonetheless, with Super Bomberman R, which released for the Switch alongside it in March, being highlighted as a game that ‘reached many customers’.

 

If the Nintendo Switch is so toxic for 3rd Parties, why have Bethesda and Koei Tecmo gone all in on support.  Why is Capcom and Square Enix suddenly scrambling to get more titles out on the Switch next year?  Why are indy developers having their best success on Switch?  You can try to spin it anyway you want.  At the end of the day, EA is holding an entire sport hostage from an entire platform, and it's only hurting themselves.  Madden's annual sales are slumping, and the franchise would have really benefitted from having a title out for purchase this holiday season on the console most in demand in Madden's biggest sales territory.

By the way, if it makes sense to you that EA doesn't bother to release a single edition of Madden on Nintendo Switch because it supposedly isn't worth their time and money, how come it was worth their time developing an edition of Madden NFL 12 for PS2 in 2011?  That's 5 years into the PS3's lifespan.  Most PS2 owners had long since moved on, so don't tell me they were catering to a 150 million+ userbase.  So, it was cost effective to release titles to a long since replaced platform, but it isn't cost effective to release titles on one that is currently in high demand?  I don't see the logic.

Yes the numbers are from VGC, so of course they are a little more than 1 month outdated, but I guess you already knew that. I just put all that had any global sales that weren't 0, but sure could remove the few that had 0 USA sales. That wouldn't change the fact that very few non-nintendo games had any high sales.

I can just revert your question and ask if Nintendo (Switch included) is so great for 3rd parties why doesn't it have the support from all of them? Why does some of them just now are starting to show any support?

And now Switch is the place that is selling most Indies of all? Link please? Because we have heard this a lot of times, but I'm pretty sure if we go pull data Indies sell much more on PC, PS4 and X1 in this order.

So I'm doing the spin? And Sure EA is such a giant and dumb corporation that doesn't know how do the analysis of their market, but you know... you are yet to explain why Wii did so much worse than PS3 and X360 for Madden, you can also please do the same for Fifa, CoD and other big multiplats released there?

You don't see logic because you don't think logically... For they to be releasing on PS2 still, the cost to make the game was lower than what they would earn. They already had the engine running from all the previous games, they already had to update the roster for the current gen, so there wasn't really much work to put a PS2 version (that they had background of the sales being good for several years) and there were profit to be made. While on Nintendo platforms even when current (Wii) that they needed to work on an engine and costed more sold a lot worse.

https://www.youtube.com/watch?v=0PfpW8Uc8Nk&t=

He interviewed third party developers. Steamworld Dig 2 for example sold a lot more on Switch than Steam, PS4, Xbox One, and PS Vita.



"The strong do what they can and the weak suffer what they must" - Thoukydides