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KBG29 said:

I hopped back on for another 2 hours. I really worked on my strafing skill with the left move. For stair ways I just started riding the wall and rotating the move to stay glued, may mean I am going backwards at points, but it is a lot less taxing on me than the snap turing. I am not a big fan of the way they slow you down when you look to the side either. Thesus did this as well, and when it happened here, I was like, not again. The only reason I can see this is because it may cause discomfort for some, but it would be nice if we could turn it off if it doesn't bother us.

The gameplay is definitly not built from the ground up for VR. I honestly don't know the answer to those questions. I tried the long sword, and I din't really like it, moved to the bow and felt broken after all the time I have spent with Sports Champions and Ancient Amuletor, now I am sticking with Sword and Sheild or Magic and Shield. Like you said, you are free to swing as wild as you want, but just waggling gets the job done. I was going pretty wild, after I realised that I reeled it in a bit. Not looking to tear a rotator cuff during this 100 hour campaign.

There is definitly work to be done, to figure out how to make great gameplay in VR. I hope the team will continue to make refinements to this for a while. They seem to be taking a lot of feedback. As I have been saying, I think now is the perfect time to be learing the trade of VR development. Working together with the community, they will be able to build great gameplay that can be ready for mass market products in the future.

The bow takes some getting used to. You aim with your bow hand, the arrow hand only determines how far the arrow goes. You also need to pull back the arrow hand behind your head for full power. And it works better if you keep the bow slightly to the side of you as move controllers too close or in front of the headset never work well. Sports champions did it much better as well as the swordplay in gladiator duel. Gladiator duel was quite tiring though at the higher levels.

I like rushing them with the sword out in front of me, give them a good stab right in the face :) Then knock them down from above followed up with a couple slashes from the side. I hardly use the shield as holding that up to block makes it so you can't move since the left move is then sideways. Perhaps I should check how it works with realistic shield grip unchecked. Instead of using the shield I use spells in my other hand.

It's better than DS4 gameplay anyway, I have no intention to go back to that despite the movement issues. Hopefully that patch comes soon.