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KBG29 said:
SvennoJ said:

It hasn't messed me up yet, played for over 4 hours again, but I've set it to the smallest amount and my fingers are quite tired from the rapid clicking all night. Especially spiral staircases are an exercise in finger dexterity. It's also annoying that when you sprint you move in the direction you look but if you look too far sideways you slow down to a crawl so you still need to click click click to align your virtual body and keep looking straight ahead in RL.

Btw I don't know if it's a bug or simply not possible with the move controllers, but how do you do a charge attack or what is the block button. I saw it's a bug that you can't block with weapons, dunno about charged attacks. And I was hoping that you could attack faster when using the slow shout, but it seems to slow down your hits as well, as in it simply doesn't register most of your swings. I should try it with the bow as you can fire arrows pretty rapidly.

Skyrim is a good start, yet there is a lot more work to be done to make an RPG specifically tailored to VR. You're free to make sword fighting as cool as you want, yet you can also waggle the sword at them for the same effect. And stagger is ugly the way it is implemented (the move controllers appear while staggered to illustrate you can't hit, breaks immersion) New game mechanics are needed for VR swordplay.

I hopped back on for another 2 hours. I really worked on my strafing skill with the left move. For stair ways I just started riding the wall and rotating the move to stay glued, may mean I am going backwards at points, but it is a lot less taxing on me than the snap turing. I am not a big fan of the way they slow you down when you look to the side either. Thesus did this as well, and when it happened here, I was like, not again. The only reason I can see this is because it may cause discomfort for some, but it would be nice if we could turn it off if it doesn't bother us.

The gameplay is definitly not built from the ground up for VR. I honestly don't know the answer to those questions. I tried the long sword, and I din't really like it, moved to the bow and felt broken after all the time I have spent with Sports Champions and Ancient Amuletor, now I am sticking with Sword and Sheild or Magic and Shield. Like you said, you are free to swing as wild as you want, but just waggling gets the job done. I was going pretty wild, after I realised that I reeled it in a bit. Not looking to tear a rotator cuff during this 100 hour campaign.

There is definitly work to be done, to figure out how to make great gameplay in VR. I hope the team will continue to make refinements to this for a while. They seem to be taking a lot of feedback. As I have been saying, I think now is the perfect time to be learing the trade of VR development. Working together with the community, they will be able to build great gameplay that can be ready for mass market products in the future.

DonFerrari said:

And now HDR without the need to change cables

Yesiree, must have swapped HDMI cables close to 1000 times in the last year. Not having to go behind the TV and swap cable is going to be so nice. Ended up unplugging the power cord three times, during this fiasco, glad that won't happen again.

Mine was swapping on the rack for PS4Pro straight, so lot easier, still not something I liked to do.



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