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KBG29 said:
Just dropping by to give an update after getting the ZVR2 unit. I have played a little over an hour on both the ZVR1 and now the ZVR2. Got to say I really hope that patch for smooth turing drops soon, because honestly, the snap turning bothers me. I can spin around in circles in Arizona Sunshine or Farpoint and drift and do dounts in Driveclub, Dirt Rally, and GT for hours without issue, but the snap turing messes me up after a bout 45min to an hour. Been that way on every game that offers it. It is like if every time I turned my head I purposly and noticably blinked, it is draining, headache inducing, and nausea inducing. That said, I am still quite impressed with everything else so far.

Now, moving to the new headset. Wow! What an improvement. First off, yes, the ability to plug it in, and not have to mess with HDMI cables again for at least a year, is, a, bless-ing (Thank You Sony, for fixing this oversight).

On top of that, the new headset itself has seen some very nice ease of use updates. The new HDMI/USB cable from the Break out Box to the Headset is nearly the size of the USB cable for the controller, and the in line connector hub, and the power/volume/mute button are all removed. Now it is just a clean slim wire, no more stepping on or kicking the bulky, heavy hub!

Now you find the Power button and the Volume controls on the bottom of the visor. The adjustment switch for telescoping the visor is now on top, and the headphone jack has been moved to the back. I am opting to use my platinum headset instead of the built to snap in ear buds. It is very nice having the cord hang from the back as opposed to getting tied up with my left arm, which always happened in the past.

Overall, very happy with this update. Fixs all the issues I had with the old unit, and even improves in ways I didn't consider. If you are looking to upgrade for HDR, or considering getting your 1st PSVR, make sure it is the Skyrim or Doom bundles that have the ZVR2 unit. It will make your VR expereince much more comfortable and accessable.

And now HDR without the need to change cables



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

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http://gamrconnect.vgchartz.com/post.php?id=9008994

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