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KBG29 said:
Just dropping by to give an update after getting the ZVR2 unit. I have played a little over an hour on both the ZVR1 and now the ZVR2. Got to say I really hope that patch for smooth turing drops soon, because honestly, the snap turning bothers me. I can spin around in circles in Arizona Sunshine or Farpoint and drift and do dounts in Driveclub, Dirt Rally, and GT for hours without issue, but the snap turing messes me up after a bout 45min to an hour. Been that way on every game that offers it. It is like if every time I turned my head I purposly and noticably blinked, it is draining, headache inducing, and nausea inducing. That said, I am still quite impressed with everything else so far

It hasn't messed me up yet, played for over 4 hours again, but I've set it to the smallest amount and my fingers are quite tired from the rapid clicking all night. Especially spiral staircases are an exercise in finger dexterity. It's also annoying that when you sprint you move in the direction you look but if you look too far sideways you slow down to a crawl so you still need to click click click to align your virtual body and keep looking straight ahead in RL.

Btw I don't know if it's a bug or simply not possible with the move controllers, but how do you do a charge attack or what is the block button. I saw it's a bug that you can't block with weapons, dunno about charged attacks. And I was hoping that you could attack faster when using the slow shout, but it seems to slow down your hits as well, as in it simply doesn't register most of your swings. I should try it with the bow as you can fire arrows pretty rapidly.

Skyrim is a good start, yet there is a lot more work to be done to make an RPG specifically tailored to VR. You're free to make sword fighting as cool as you want, yet you can also waggle the sword at them for the same effect. And stagger is ugly the way it is implemented (the move controllers appear while staggered to illustrate you can't hit, breaks immersion) New game mechanics are needed for VR swordplay.