Vizigoth04 on 21 November 2017
| KBG29 said: I would like to see most AAA development studios get at least one project out, either built for VR or re-tooled. Right now I believe getting expereince is the most important part of this generation of VR. That goes for both the developers and the consumers. This generation should build a foundation, that gives developers the skill set to build strong VR titles when next gen VR arrives. It also needs to get the consumers conitioned for VR. We need to get people over the inital break in period were VR overwhelms and causes discomfort for some. Most people don't perform quick moving, quick thinking tasks, and I think that is portion of why some have to take getting into VR slow. My hope is that by the time we move to PS5 and PSVR 2, we can have full locomotion, quick pace titles from day one. Obviously, keep the comfort options, but make sure those that don't need training wheels have full freedom to enjoy the expereince. I would like to see GTA5, Horizon, MLB The Show, Ratchet and Clank, Wipeout, Call of Duty, Madden, and many more either fully built for VR, re-tooled for VR, or have a substantial VR champian or multiplayer option during this gen. I hope to see VR greatly expanded in Gran Turismo Sport as the services grows over the next few years. Finally, Home in VR would be a killer app, basically the ultimate social platform. Next gen I expect Gran Theft Auto 6 to be a VR exclusive. I expect Call of Duty to be VR exclusive. Basically, I believe most AAA titles should be built from the ground up for VR by next gen. I do not want to go back to the wheel chair, handcuffs, and head brace gaming of the past. That will be great for the indie scence, but from AAA I want AAA expereinces, with the freedom to move my head, my eyes, my hands, and my feet, while being completely transported into the game. |
I like your style. What if you in a new PS Home you can build your home in your community, see a collection of all your trophies somehow.







