| Johnw1104 said: As a person who owns a Vive, I still prefer non-VR more often than not. VR is fun for jump-scare games and zombie-style games or those awesome 3-dimensional "Paint" style ones in my opinion, but I honestly think I'd get tired of wearing the headset too quickly to enjoy a game like Skyrim. Perhaps in the future when it amounts to little more than a pair of glasses you pop on I'll change my mind, but right now it still feels too cumbersome for extended sessions. |
I find holding up the move controllers to become tiring much sooner than the psvr headset. In fact the headset has never felt tiring to wear. Playing while standing I can do for about an hour before my back starts complaining. Holding up the AIM controller about the same. With move while sitting I simply rest the controllers on my knees but after 3 hours of swinging sword shield and shooting arrows,I start feeling it. With a DS4, no limit found yet.
I don't know how Vive sits on you head but psvr kinda melts away in the background. I've wanted to itch my head while playing and bumped into the headset forgetting it was there! That is a problem though when you play very active games. You don't want to work up a sweat with the helmet on. 15-20 minutes of dead hungry is enough.
Anyone remember Shroud hearth burrow, where is the claw? I defeated the ghost yet the objective is still the same, Investigate Shroud hearth barrow. Oh nvm, I didn't pick up the book. I never do, stupid weight limit.
The game only has one real problem in VR. It's very hard to keep track of your health in fights. A health bar somewhere, usually out of view, just doesn't cut it. Remember to save often. Perhaps using rumble to simulate a quickening heart beat when getting low on health would eliminate the need for a health bar. Stamina bar, heavy breathing maybe? Magick bar, dunno. Health is the most important anyway, plenty times I've been surprised by suddenly dying in a fight I thought was going well. There's no real feedback how hard you get hit.







