By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SegataSanshiro said:
DonFerrari said:

Is football limited to NFL? As far as I know besides the college leagues you can also go the way PES done in the past, even before Winning Eleven, and not license the game... I believe Sega done it as well for some sports and T2K.

The NFL license belongs to NFL and they may sell the right to use to anyone they want and since you don't own NFL or its license what would be your ground for the class action? "I want to play this game on this console and I can't so they own me 1M USD"?

No one is allowed to make NCAAF games anymore. There was some lawsuit against using the likeness of players or something. I can't remember exactly. College sports games are extinct.

I was talking about not using any license.

Bofferbrauer2 said:
DonFerrari said:

Did you ignored the part that during 5 and 6th gen there were a lot of soccer games that had 0 license and sold good? I'm not ignoring the part that without license would be hard to make it meet the sales... But here we are with people being so entitled that they want to complain about the port, sue the company to lose the right to do the game alone and also demand that company to keep making the port even if they won't buy. Don't you see anything strange on it?

That's normal due to how licensing worked at the time.

At the time there didn't exist an unified Fifa license - you had to license every club, every stadium and every single player separately - twice in fact for the players, once for the naming rights and once for the visuals (which costed a lot more than just the names, hence why in the early 3D Fifas the players had the correct names, but didn't look anything like their namesakes). I could even dig into my pile of german PC Games magazines to find the article which explained the problem in great detail. Of course, taking such a huge amount of different licenses was a real nightmare and generally just wasn't worth it, hence why most soccer games at the time didn't have any licensing at all.

I do agree on the rest (apart from complaining about the port, as it could have been done much better and, as a result, would certainly also have sold better), that's just... bad sportsmanship.

Well yes lincensing was a nightmare at the time. That was just to point that not having doesn't necessarily makes success impossible, but sure that after having licenses it will be harder to succeed without it.

On complaining about the port in a constructive way and having it improve is valid, but unfortunatelly we know that a lot of the complains are for the sake of complaining and the people didn't buy the game and wouldn't buy even if it have all they requested. Also we get those remarks that Nintendo gamers don't like these bad games... so in the end it look more like checklist to justify a failure... Still I understand Nintendo gamers not buying Fifa and CoD, I also don't do that, but I wouldn't request they to be released as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."