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habam said:

I think next gen (on PS5 in 2021/2022) will be a wireless headset with inside out tracking. For a console expierence, that just much more fitting.

Could see them maybe using 2 4k screens and similar price to psvr launch.

 

I guess PSVR 1 will also be compatible in some ways to maintain the big userbase theyve build with then. 

And PS5 will likely use X86 APus as well so it should be backwards compatible to ps4/pro and launch with a big catalog of vr games.

I don't expect much BC for VR. A lot of early titles will be really outdated once motion controls and movement have been sorted out and standardized. Teleportation, different ways of snap turning, tunnel vision, movement restrictions, clipping though walls, menus clipping through things, uncomfortable viewpoints. It's all very experimental now and while it's awesome to see how it's quickly evolving, next gen most of the early titles will feel really crude while the rest will feel lacking in different areas.

There's room for remasters ofcourse with updated controls and other things sorted out. But it will feel a lot like going from ps1 to ps3 in terms of controls and gameplay conventions for 3D games.

Dual 4K screens should be feasible in 2020 with hopefully foveated rendering sorted out. That will put it close to on par with regular screen gaming in terms of detail and graphical fidelity. Ofcourse on a regular screen you still get full fat 4K, while 4K in a headset of 110 degrees more resembles 720p on a screen. A big step up from the SD gaming it resembles now.