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bonzobanana said:
I'm sure EA wants the Switch to be a minor format so that they can sell more product on more powerful x86 formats. They probably haven't got their head around the fact that people are buying the Switch not just for Nintendo games but to have decent games in portable mode. I can't see why they couldn't have done a better version of Fifa. They have a better relationship with Sony and Microsoft than Nintendo. It just feels like EA want the Switch to fail or be a niche product going by their actions. Bethesda in contrast have worked with the limitations of the Switch but still pushed the hardware as much as possible to deliver a competitive game experience albeit with reduced graphic fidelity. No such effort from EA. It seems they have very low ambitions regarding Switch.

If there is anyone out there with high regards for EA games who might be influenced by the lack of EA content on Switch then they would be motivated to buy a different system. EA for me is pretty insignificant nowadays. I'm much more interested in what Bethesda is doing as a big Fallout and Elder Scrolls fan.

Companies aren't obtuse... the most likely reason for no support from EA to Switch and timid investiment are risk aversion and market analysis pointing to low profit on the ports;

Mandalore76 said:
DonFerrari said:

And have the lack of license prohibit anyone from making a football game or just can impact the sales? Last I remember Fifa Street and the basketball version both did great without having any license, Mario Strikers also did well. PES and Winning Eleven done good. Gen 6 Soccer game had no license at all and still were hits.

Is that the contract no one ever saw but claim to be true?

Or do you have a copy of the contract?

Define how the contract put viable platform... all cellphones, Ouya, PS2, Mega Drive, and several others can be seem as viable... or low sales (like 110k on Switch) can be seem as non viable.

And NFL should shred the contract and stop making money because? And are you also aware that the NFL (or also FIFA) doesn't have the rights over the teams, players and stadiums right? So they also need to make deals with other entities to use their image.

Also funny enough in Brazil people were modding PES to have Brazil teams and championship and selling over here as well.

Name 1 American Football game released after 1990 that sold well without the NFL license.  There is a reason that Take-Two completely abandoned releasing American Football games after losing the NFL license.  They gave it a go with All-Pro 2K8 and saw their sales drop off a cliff.  Madden used to have competition for American Football video game sales.  No American Football game has sold over a million copies without the NFL license.  With EA holding exclusive NFL license, it now has a monopoly on the genre.

I think Midway might have been the last to even try, and here was the reception:

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Blitz: The League II PS3 2008 Sports Midway Games 0.11 0.03 0.00 0.02 0.15
2 Blitz: The League II X360 2008 Sports Midway Games 0.08 0.01 0.00 0.01 0.10

 

And how does that forbid anything? It may not make it sucessfull, that is the job of the developer to make it be wanted.

I would say the Madden name was even more relevant than NFL back in the time, as well as Joe Montana version.

Sure it will take effort, probably more effort than just having the license.

Still people are wanting EA to put effort to make a Switch version that will sell 110k and suddenly, making the game without license to sell that isn't good?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."