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Empire: Total War

  • Windows PC
  • 2009
  • Turn-Based Strategy
  • Creative Assembly

This behemoth of a game let's the player take control of one the world's most powerful Empires of the 18th century, a time where old powers faltered while new ones rose on the heels of revolutions, wars and colonial expansions on a scale never seen before.

'Empire: Total War' places the European colonial powers of Great Britain, Spain, France, the Dutch Republic and Sweden to the forefront, together with other playable nations like Austria-Hungary, Prussia, Russia and the Ottoman and Mughal Empires in a global struggle to rule the world mostly by naval power and trade. Revolutions can see the dawn of the United States of America or split old empires apart creating even more factions. In the biggest map in the series yet, the player can sail their fleets and expand their empires to nearly every corner of the world.

Being Dutch, I obviously always play as the Dutch Republic, here known as the United Provinces, which seems to be quite powerful. Making money, is no problem whatsoever and the Dutch are the only faction to start with territory and ships in every theatre around the globe. You'll also have the best trading ships at your disposal and being a Republic from the start, the chance of civil unrest and revolutions is low. Like it was in reality around the year 1700, you'll start off in a state of economic and military decline though with bad relations towards other countries besides your closest allies. It's not hard at all to turn that around however and start rebuilding again with a strong economy.

Last edited by S.Peelman - on 20 November 2017