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VAMatt said:
The unfortunate reality is that VR is still not ready for prime time. The resolution is far too low. So, in the case of a game like Skyrim, one must choose between good graphics on the TV, or extreme screen door effect in VR. The capabilities of the head-mounted displays need to step up a couple more levels before VR will become mainstream for gaming, IMO.

Screendoor effect is actually very minimal in PSVR. I hardly ever notice it. The resolution is low, yet was good enough for last gen. What you get here is Skyrim as it was last gen, with extra foliage, quick load times, solid 60fps, included DLC, motion controls that actually work and improve the game in VR and all the other benefits of having 2 hands and a high fov viewpoint that's not fixed to the character's body.

The resolution is not too low, everything can easily be seen, text is easy to read, menus are very clear. The only time resolution is too low is when trying to read labels on the map from faraway places, simply move the map.

What the displays need to become mainstream is to become cheaper and wireless with inside out tracking to make setup as easy as putting on a pair of sunglasses. (Although the sensor bar never hindered the Wii's success...) Resolution is the least of the 'problems' standing in the way. $450 for headset, camera, moves and Skyrim is what's standing in the way. Actually it's $350 atm, great deal https://www.bestbuy.com/site/sony-playstation-vr-the-elder-scrolls-v-skyrim-vr-bundle/6131108.p?skuId=6131108. But that's still more than the console itself. It's worth it though.