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Madword said:
I like VR, I have PS VR, and have enjoyed it so far (had it since launch). It is too bulky and a pain to set up in my environment (I'm hoping to get it better arranged in my office to make it easier to play)... so it doesn't get used as much as I want it to.

I've enjoyed static games or games where you are seated more, not sure how I'll get on with Skyrim. Having played W-industries VR headset way back in the early 90's, tech is much better than then. I think it still has a long way to go but for some gaming experiences it cannot be beat.

Now onto Skyrim, I am in two minds about this game, it came out a while a go, and on one hand its a poor RPG, but on the other hand it has some very good addictive gameplay elements. So I can see why people enjoy it. Hopefully Bethesda improve their engine, because for me, they are falling behind in open world games compared to other people now, and their need to stick with the same engine isn't doing them any favours. Fallout 4 wasn't as good as Fallout 3 in terms of storytelling and just overall fun (the whole town building thing just didn't work).

I play Skyrim seated with the moves. It works great, I can't stand up and play for 5 hours! Sure standing gives you a bit more immersion initially with being able to physically move about a bit yet you quickly forget about that while seated. You can still lean, an pick things up from the ground, just looking behind you without rotating is a bit harder. (A patch for full smooth turning is on the way)

I have the breakout box sitting on top of the ps4 with all the cables neatly looped together. I still move the ps4 to the 4K tv now and then (in another room) and it's just a matter of pulling the 4 cables out from the back and slide it out from underneath the breakout box. Putting it back also only takes 5 seconds. The headset cable runs along the wall where it sits next to my couch where I play. I put the camera in front of the screen when I start to play, higher is better.

Skyrim has that exploration itch that still works wonders the second time around. You set out to do one thing and on the way locations light up on the radar. Which is very neatly projected underneath you, look slightly down to check, look back up, no intrusive hud :) I can't resist checking everything out and end up dungeon crawling all the time which is really really cool in VR in Skyrim.

Cerebralbore101 said:
funkateer2 said:

Part of VR is that it's at least 90fps. 60 is really too low for VR. Besides stereoscopy, Virtual Reality also sports a very high FoVThose are all very important things in gaming graphics. So yes, VR improves graphics better than 4K or 60fps (imho).

If you're up to wearing a VR headset of course (and splashing down the money for for it). Personally I think VR is a real game changer, and I dearly hope that it will become more mean stream.

Are you sure about that 90 fps part? I'm not sure a PS4 Pro with PSVR can do 90fps. 

Skyrim VR is 60fps reprojected to 120fps. It doesn't have a pro patch yet, but I assume that if that comes, it will be used for supersampling and increasing the lod distance. 60fps reprojected to 120fps is plenty for an RPG. PSVR even has a few games with native 120fps, Trackmania Turbo and Polybius (on base ps4) an extremely fast paced arcade racer and shooter. There  you can see the difference.

Btw animations in Skyrim still look limited to 30fps in many instances, movement is locked 60fps, and head turning is 120fps.

ThisGuyFooks said:
I know this will sound corny AF, but when you play Skyrim in VR, do you "feel" there?

How deep is the immersion?

When you are in a town, do you actually feel there?

I do. Last night I was doing the quest with the dog Barbas. He kept coming up to me in my face and looking straight at me, felt very real. Whiterun was much easier to navigate and yes you feel like you're there. I'm just amazed at all the details in the game that come out now. Ants on tree stumps, birds that fly off, fish in the water, following wildlife around, watching someone working at the saw mill actually putting the log in, sawing it in half and it stays there, people splitting wood and going about their business, watching the water flow over rocks, all the stuff I just ran past 6 years ago.

Plus it adds so much to the immersion that you can simply look around, above and below you. If you have a fear of heights it might be a bit too much in some places :) And of course leaning to look around corners, under tables or though cracks or open windows is something you could never do before.

It's not perfect. Menus are still clunky and interrupt the experience. Your health bar is a bit hard to keep track off in the middle of a fight with no further indication that death is imminent. Luckily quicksave is quick and reloading is fast as well. Menus at least remember the last thing you picked in each category so with a bit of practice switching weapons becomes easier. I just read you can also use the favorites menu for that and simply press left O in game, I'll check that out next time. It already remembers your one hand setup when you unequip the bow, you don't have to assign each hand again. Anyway after 10 hours the menus become second nature as well as the map screen which is really neat.