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Shadow1980 said:
quickrick said:

OMG the stupid holiday excuse ps4 was sold within 24 hours in north america, the holiday didnt help it, because it had no stock. just like the wii, just like the 360. people forget that these consoles with out the holidays would sell 1.5 million in 2 months just based on launch demand.  example if super nes classic launched during the holidays, it would have made 0 difference, because it sold out right away.

 

Intrinsic said:

And thats the thing about all this that irritates me. But I see people have it stuck in their heads.

In its first 4 months on the market the NS sold/shipped (conflicting info) 4.7M consoles. And through that period it was supply constrained. So even if it released in November it simply wouldn't have been able to make enough consoles to meet demand. Launch consoles have a way of selling out.

In the first 2 and a half months on the market the PS4 sold 4.1/4.3M (can't remember). And it too was supply constrained. Hell, in its first two weks it sold 2.1M consoles. Then absolutely nothing for the week after that. No stock.

So i really don't get the whole holiday argument. Its not like there is an infinite amount of stock available.

Oh and then there is this.... as of October Nintendo has plans to ramp up production of the switch to 2M per month. Lets say they even really push it and can manage 2.5M/month for November and December. Will that be enough to meet demand? Absolutely not. They will sell out in minutes. To put things into pespective over the same  period last year the PS4 sold around 8M consoles. And this year its tracking better than last year.


If we're going to be comparing early sales, release timing must be taken inrepresent a larger share of early-life sales:

 

On average, Week 1 represented 52% of sales in the first five weeks for the Q1 releases, while for holiday releases that number drops to 35%. This continues to hold true even if we extend that range of weeks:

 

That's an average Week 1 share of 41% for Q1 releases but only 26% for holiday releases. Let's extend it all the way to 26 weeks, giving us half a year of sales:

And we see an average share of 22.7% for Q1 releases but only 16.8% for holiday releases. We start to see significant outliers in this ten-system sample at this point: the PS4 and Wii U. Both were systems that had reasonably good launch weeks but had dreadful baseline sales early on, which incidentally were roughly equal to each other, as we see in this comparison of sales for the first 39 weeks/9 months:

But those first five weeks favored the Wii U, because it was a holiday launch while the PS4 was released in February. That resulted in the PS4 running at a somewhat semi-stable deficit for a while, taking over a year for it to start to fully reverse the trend, close the gap, and surpass the Wii U in LTD sales:

 

Of course, this is just Japan. I started with them because their sales trackers track sales on a weekly basis. NPD only tracks sales on a monthly basis. However, an examination of NPD data heavily suggests similar trends. While systems are more likely to release in Q4 in North America, we still have several major systems released in the past 20 years that launched before Q4: the Dreamcast, GBA, PSP, 3DS, and Switch. Whenever a system releases prior to October, it always exhibits a pronounced drop in its second month. This does not really happen with Q4 launches. The largest November-to-December drop proportionally of any November launch system was the PS4, which saw a 24.3% drop, yet even that wasn't enough to keep it from having the second-largest first December of any Q4 launch system (the XBO edges it out), and the PS4's first December was over 3.18 times larger than the January following it. Now it is true that all three home consoles released last gen were November launches and had weak launches relative to their baseline levels thanks to supply constraints (and high price in the PS3's case), but they nevertheless did not see any big drops in December; had they had sufficient supply to meet demand, their launches would have been much better, but we probably wouldn't have seen dramatic improvements to sales in their first full calendar year (well, except maybe the Wii).

Meanwhile, the smallest drop any of the listed pre-Q4 systems saw in its second month was the PSP, which saw a 43.4% drop from its launch month to its second month. Every other system saw sales drop by more than half in their second month. Here's every launch month to second month drop for Gen 6-8 systems launched prior to Q4:

DC: -70%
GBA: -58.6%
PSP: -43.4%
3DS: -51.3%
NS: -69.2%

This indicates that, like in Japan, systems launched prior to Q4 exhibit a rapid decline towards baseline sales as they lack anything in the weeks following launch to sustain sales above baseline levels, while systems released during the holiday season continue to benefit from the holiday sales sales period in the weeks between launch and Christmas week.

TL;DR: Launching during the holidays does have a clear, demonstrable effect on sales, with an obvious causal mechanism in play. This tends to favor Q4 launches when comparing LTD sales, at least for early-life sales (the effect does of course wear off over time).

I was only comparing NPD data because thats the thats where have sold numbers, but you can compare earnings report for the launches of 360, wii, and ps4 during the holidays, and on there second holidays they sale 2x-3 or, and thats with out launch boost as well.