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mZuzek said:

Yes, but this is exactly my point. Both multiplayer and single player games can bring memorable moments, but they do so in largely different ways. Both kinds of games require good level design and a good set of mechanics to be any good, but the way in which those things must be designed is quite different, too.

I'd hardly say I greatly favor and love SP over MP. I'm a somewhat competitive Smash player and take the game considerably seriously (I've traveled to tournaments on at least 3 or 4 occasions), and I love it quite a lot, so clearly I do understand what makes multiplayer games awesome, which is why I feel confidence in stating that they're very different from single player. It isn't to say that time when me and 2 friends (because 1 disconnected) beat a full S+ rank japanese team with a crazy last second comeback in Splatoon wasn't memorable, but rather understanding that that was a moment created by the players who were playing the game, within the realms of what the game engine allows (including disconnecting players I guess) - unlike in a single player game where you'll have memorable moments that have been created by the developers for you to experience. And yes, of course I know single player games can also have memorable moments created by the player (in fact most great games do that), but that's still not really the same thing.

Yes, we gather that they are different, they were always different from the moment of their inceptions, but I honestly do not think we should split the GA into two different shows or anything, or limit MP games to a single category, while giving SP games a lot more.



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