By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mZuzek said:

Overwatch certainly had more going for it but I don't see much "art" in most multiplayer games, and certainly not PUBG. They're a different kind of experience, and one that was born long after single player games, so it only makes sense for the industry to focus its praise on the single player games that made it become as prominent as it is today.

Regardless, the merits of single player games and multiplayer games are very different. You can say Overwatch has plenty of good artistic material with its characters and stuff, but in the end the reason why the game was successful is because of how well it created a competitive environment through refining the core gameplay and through balancing and that sort of thing. Sure you can praise the level design or the core gameplay for it as much as you would for single player games, but the way in which the levels are designed and the way in which the core gameplay works is vastly different to that of the best single player games.

Maybe splitting everything is a bit too extreme, but I definitely feel the world would be more at peace if we had a "single player GotY" and a "competitive GotY" or something.

Edit: also another factor towards single player games is that they can have memorable moments and iconic set pieces. Multiplayer games are only memorable for specific experiences a specific player might have had, which makes that pretty much impossible to judge, let alone award, objectively. Of course a good multiplayer game is bound to have a higher likelihood of creating memorable moments, but it's not like a single player game where you can be sure everyone will be talking about that thing, or that people remember the game for that experience.

You talk of memorable experiences, but what of those many years of memories people have gathered from playing WoW, an MMO, known for being a multiplayer type game.

You can still tell a story via different methods of delivering it to the player, it doesn't have to entirely revolve around holding your hand and stating the obvious (which is what a lot of SP games tend to do, as well as forming giant set pieces).

That last part though, I've a different view with that, mainly because I'm able to remember my experiences with MP games, as well as friends being able to remember their times and their experiences. It is not just an SP thing. I find that people who greatly favour and love SP over MP, tend to overlook that viewpoint. I like both types of games, but I'm also able to remember memories from both experiences, and I do not hold one over the other.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"