| mZuzek said: Overwatch certainly had more going for it but I don't see much "art" in most multiplayer games, and certainly not PUBG. They're a different kind of experience, and one that was born long after single player games, so it only makes sense for the industry to focus its praise on the single player games that made it become as prominent as it is today. Regardless, the merits of single player games and multiplayer games are very different. You can say Overwatch has plenty of good artistic material with its characters and stuff, but in the end the reason why the game was successful is because of how well it created a competitive environment through refining the core gameplay and through balancing and that sort of thing. Sure you can praise the level design or the core gameplay for it as much as you would for single player games, but the way in which the levels are designed and the way in which the core gameplay works is vastly different to that of the best single player games. Maybe splitting everything is a bit too extreme, but I definitely feel the world would be more at peace if we had a "single player GotY" and a "competitive GotY" or something. |
Well you're the one who arbitrarily focused on only artistic merits of games. I like to think that all games are art, even shitty ones, by definition. But "artistic" implies a little more, like an actual theme or statement being made. In that context, most single player games are not really "artistic" tbh. Or they're very hollow artistically. Either way, I think the real answer is for people to just stop bitching about opinions and realize A ) Award shows don't matter and B ) Games can get awards and not be for you personally. But I wouldn't mind a single player GOT and multiplayer GOTY.







