quickrick said:
you seem delusional, dude doom runs 1080p/60fps on ps4, do you understand that 30fps to 60fps is more demanding then 720p to 1080p, resolution and frame rate are the most demanding aspect of games, i'm sure if panic button would have down graded it more if they could to run it at 60fps, but the bottleneck probably came from the cpu. dooms down grades show a 5x jump in ps4 power, a 30fps demanding game won't have that luxury. |
About what exactly I am delusional!? How what you wrote has anything with what I wrote!?
quickrick said:
you are talking about a game being redone, cod wii is a different game, it's doesn't share the same assets as the 360/ps3 version. |
Regardless visual differences, it still same CoD game.
zorg1000 said:
Apples to oranges, Call of Duty was never considered one of the most demanding games on PS3/360. Like others have said what happens when a game is pushing PS4 to its limits and runs at 30FPS, what will it be on Switch? 10-15FPS? Sure every PS4 game can probably be ported to Switch but the real question is can all of them be ported while maintaining acceptable performance? We dont know yet. |
Its not, but thats classing "next game" of that generation, and in any case we talk about much bigger power difrence. What hapens when a game is pushing PS4 to its limits and runs at 30FPS!? Bigger visual downgrades, but that doesn't need to mean that game would be run in less than 30 fps on Switch. Games that usually run at 30 FPS are pushing visuals, for instance Ratchet and Clank is 30 FPS on PS4, but it could run at 60 fps with downgraded visuals of Sony wanted that.
You start with aiming at 30 fps, and than just go with best visuals you can get maintaining FPS of around 30.
Last edited by Miyamotoo - on 14 November 2017