By using this site, you agree to our Privacy Policy and our Terms of Use. Close
noname2200 said:
I know what you mean. Some people recommended listening to Uncharted's soundtrack, for instance, but when I did it sounded just like a movie's: pretty enough, but highly repetitive and definitely meant to stay in the background.

The only reason I can come up with to explain this is that as the technology permits for better music, it demands an increase in the budget as well, which is something many developers can't afford when they're already shelling out massive amounts for art assets and the like. Mario Galaxy is rumored to be Nintendo's most expensive game ever, and the blame for that is laid at the cost to orchestrate the soundtrack. (Not sure if it's true, I'm just passing along what I heard.)

UGHH! Kill me now...

Wonder how much a music costs for these games...must be huge.  All they really need is a guy with a synth, guitar and a musical vision really.