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Miyamotoo said:
quickrick said:

Depends how much they wanna invest in the port or if they wanna rework the game, but i think doom proves how difficult it is, the game ran 1080p/60fps  on ps4, and runs 600p/20-30fps on switch, tell me how are they gonna run something that runs 30fps on ps4 thats technically demanding   because it takes 3x the power to run a 30fps game at 60fps.

It doesn't really matter, fact is that every game can run on Switch. On more demanding games they can more downgrade visuals, Switch version of Doom has almost all effects same like PS4/XB1 versions and strong AA, they could turn of some of those effecta and AA and go for higher resolution for instance. Just for record, Doom on PS4 works on dynamic 1080p resolution and have frame rate dips to 50 FPS, XB1 version of game runs most of time at 865p and have frame rate to 40 fps.

 

 

Your posts again didn't make too much sense.

doom has a lot of effects down graded, regardless  the most demanding thing in graphics is resolution and fps and thats already at 600p, running at 20-30fps when intense battles happen, and its not just about graphics, its about cpu,  demanding games designed for ps4/xb1 are taking full advantage of 7 cores, while switch only has 3. so fact is some games cannot run on switch, unless they build it from the ground up, and make a different game basically.