fatslob-:O said:
The first Zelda entry on the same platform can handily be called system sellers but as for the second Zelda, not so much ... Yeah, as for strong exclusives like Bayonetta 2 I cannot see Nintendo securing those relatively high production value games as exclusives without paying third party developers in the vast majority of instances ... (high production value games cost a lot to make these days and just as the era of exclusives came to an end for western developers when costs spiraled out of control, the same will happen or already is happening for japanese developers so exclusivity will be few and far in between for the Switch just as it was when the 3DS was coming off it's predecessor) Revisions will probably be only as frequent as the advances in transistor technology and the Switch being more powerful than it's predecessors could easily offset Nintendo's combined development resources ... (the only reason Nintendo was able to put as many games as possible on the 3DS was that it technologically lagged so it didn't take much for developers to be content in the technical aspect) Nintendo was barely able to push out 10 AAA titles on the WII U, imagine them pushing twice as many AAA games on a more powerful system ... |
Every strong/big game is potential system seller, that espacily goes for 3D Zelda beacuse they are always one of biggest and strongest games on system, especially when we know that Zelda BotW was also released on Wii U also and that could be played via emulator on PC.
But in case of Bayonetta 2 Nintendo paid for development, and that wasnt only case, we also had Wonderful 101 and Fatal Frame V, so you can bet that Switch will have much more titles like those. Remember, Bandai Namco already anancued 3 Switch exclusives for next year, Platinium also said they are working on "intresting" game for Switch so it's possible that's also exclusive game, and dont forget that we already had games like Mario Rabbids and FE Warriors this year.
16nm Tegra become already available on market. Offcourse that point that Switch XL/Pro will be more powerful wouldnt easily offset Nintendo's combined development resources, nothing will relly change, we will have just higher resolution probably, I mean look PS4 Pro for comparison nothing didn't really changed. In any case is much easier to support just one platform than two totally different platforms, you need think only about one lineup of games.
But you realise while Nintendo was supporting Wii U they gave very strong support in same time to 3DS (actualy stronger than they gave to Wii U), basically they resources were divided, not to mention that Wii U was fail and had short life span, so they didnt want to invest too much in Wii U. And you do realise that Switch in first 9 months on market will have 5 AAA Nintendo games (Zelda BotW, MK8D, Splatoon2, Mario Odyssey and Xenoblade2)!? You need to start realising, hole Nintendo with all their recources, all teams (1st party, 2nd party and exclusive 3rd parties), undivided, making games just for one platform. Its very obvious that Switch will have very strong and great support from Nintendo suport with strong and great game, there is reason why Switch has killer 9 monts on market, and Nintendo already said they will continue momentum with strong and good games and after this year, that's actually there one of priorities with Switch.
Your points really don't have too much sense, I am not sure there is sense to continue to reply to you.
Last edited by Miyamotoo - on 13 November 2017