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Miyamotoo said:

Yes it was available in September (just for record September was last month of last quarter for which we get last official numbers from Nintendo so I dont see from where you have 3 monts), but also was out of stock very often, hardly that Mario Odyssey bundle was active just for one week (lol), it will most likely be active bundle at least during holiday season also, and its out of stock on Amazaon bascily from Mario Odyssey launch. Of Course this is just for US, in Japan currently is still supply constrained, and Switch yet need to be launch in new territories like South Korea and Taiwan and later probably China.

Second 3D Zelda doesnt need to have effect like Zelda BotW (and hardly it can achieve that), but its system seller game and big game in any case. We also have first time hybrid console and unified platform, now we have 3D Mario game in 8. month of console on market, remember SMG2 was relased only 2.5 years after SMG1, so we are definatly getting onother 3D Mario game for Switch. Yes they capitalizing on hardware sales with remaster of previous Mario Kart game, and most likly we are getting MK9 on Switch also. Pokemon game is realasing on around evre 1-2 years, 3DS had 4 difrent Pokemon games, so its safe to say that Switch will have at least 2-3 difrent Switch games Also there other potential strong existing and active IPs or old IPs that could come back, or totaly new ones.

I was thinking strong exclusives in vein of Bayonetta 2, Switch will definitely have much more similar exclusives that will attract more non-Nintendo fans.

We are definitely getting new IPs, Nintendo confirmed that. There will definitely be at least one revision but most likly there will more difrent revisions (smaller, cheaper Switch Mini/Pocket is almost certain moment 3DS dies, Switch XL/Pro is also posible, same like Switch Home Only...), Switch will most likly be family of Switch systems similar like 3DS, also Switch will probably have different addons, VR/AR addon, controllers addons..

In other words, Nintendo will not have any problems with keeping momentum with new big games and some Switch revisions, with only one platform they need to support, that will be much easier that it was with 3DS/WiiU.

The first Zelda entry on the same platform can handily be called system sellers but as for the second Zelda, not so much ... 

Yeah, as for strong exclusives like Bayonetta 2 I cannot see Nintendo securing those relatively high production value games as exclusives without paying third party developers in the vast majority of instances ... (high production value games cost a lot to make these days and just as the era of exclusives came to an end for western developers when costs spiraled out of control, the same will happen or already is happening for japanese developers so exclusivity will be few and far in between for the Switch just as it was when the 3DS was coming off it's predecessor) 

Revisions will probably be only as frequent as the advances in transistor technology and the Switch being more powerful than it's predecessors could easily offset Nintendo's combined development resources ... (the only reason Nintendo was able to put as many games as possible on the 3DS was that it technologically lagged so it didn't take much for developers to be content in the technical aspect) 

Nintendo was barely able to push out 10 AAA titles on the WII U, imagine them pushing twice as many AAA games on a more powerful system ...