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It would be very interesting to know how much these uber-nex-gen games really cost to develop. Given a good developer worth a damn makes at least $100K and benefits for said employees are 30% or so of base (or more), 200 people a year is $20,000,000/year in cost. If that full 200-strong team works on the game for 2 years, the budget could easily hit $40 million plus all the benefits adding $12 million plus bonuses, plus marketing, etc. I think I read Halo 3 ended up somewhere in the $50+ million including marketing but marketing was EPIC. The game, however, probably cost a lot less to develop given the size and scope of Halo vs. that of MGS4. We can certainly look to the company's financials to get a better idea going forward, but man, to know the details....



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.