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habam said:
SvennoJ said:

Yeah I saw on another site that tunnel vision is optional :)

That kinda advertising only leads to disappointment! They use live action trailers for flat games as well, so whatever. It's a cool tv spot, I'll take it. Yet I know what to expect when putting the headset on, ps3 level graphics with amazing immersion.

Most VR games are better looking then PS3 games so far (especially on the pro).


Farpoint does look better then all 60 fps shooters on PS3/X360 (like COD, Halo and so on).

 

Robinson looks pretty much like a non vr ps4 game:

 

 

 

So ill definitly expecting better graphics then ps3/x360 for skyrim. Obviously not as good as witcher 3, but it should look significantly better then the switch version for example.

I have been playing PSVR since release, but perhaps my memories of last gen are tainted.

Sure it looks better in a you tube video, blown up to 110 degrees fov it very much resembles ps3/360 kind of graphical fidelity. Also lighting is toned down to look closer to last gen instead of the physics based rendering that's popular this gen. But I guess in the case of Skyrim, the ps3 version actually looked quite bad:

I am expecting better than that moon landscape.

But you're right Farpoint does look pretty polished on PSVR. But then you have AZ Sunshine as well... Robinson needs the pro to get good visuals and the lighting still looks last gen. Plus ports like DC do look closer to last gen than the showcase it is this gen. Even GTS in VR looks like last gens GT in VR when it comes to track fidelity and lighting. So I rather keep my expectations down considering it's a Bethesda port :) GTS was quite disappointing (moreso since you can't do anything in VR, Skyrim doesn't have that problem)

5 more days!

Here's Robinson on the pro btw


Better than Skyrim on the ps3 in a 720p comparison, but way closer to that than HZD! Definitely does not look like a non VR ps4 game. PSVR is awesome, just being realistic here.

Last edited by SvennoJ - on 12 November 2017