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I always thought WRPG meant open-world, real time fighting such as oblivion and JRPG meant turn-based as that was more their style. Since then we have seen all sorts of permutations and the various RPG developers have looked for ways to set themselves apart from others in the genre -- i.e. real-time battle in a turn based package like we see in Eternal Sonata or taking out random battles of early JRPGs and replacing them with manageable encounters such as that seen in Blue Dragon.

This is a moot point for the very reason that everyone is trying to invent new ways to play RPGs. I say we go back to real-time and turn based and then just add the details. I still look at RPGs through this filter and then get the specific details of the game to determine if it is something I want to play.



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.