By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:

Too bad for you I did click the links the Bethesda one is debunked already the second one on architecture i possibly you not understanding the earlier point in that the case of using the architecture to port games over is different from whether the architecture is capable of running the game an example. A number of the early ports had performance issues due to the different architecture you can argue over time they can sort these out yes but then months later Wii U was beginning to show signs of being dead in the water which would make it costly to make that effort.

Yawn if you're upset someone responds to you on a public forum just don't reply I don't sugar coat or baby people when replying fact is I don't care about your time and never will I'm just responding to your post and what's relevant to what I've said, Bethesda are straight talking and don't beat around the bush, Namco have shown better commitment than Capcom even down to overall PR (even after the DBZ statement the recent report from Namco had a clear clarification on support) and Capcom reaped what they sowed and are now trying to get their act together. 

It's funny how repeatedly you try making it as I'm the one upset or rambling, when you're the one using the passive-aggresive tone and the selective way of replying to avoid touching certain topics. The epitome of it is writing "yawn" in a post forum. At least put it between asterisks if you're roleplaying a yawning, mate. Dunno, maybe you'd like having me upset or rambling, unfortunately that's not what's happening. I'm actually disappointed, hoping you'd provide an insightful conversation with the sources I was giving and you bringing up yours, but I guess it wasn't mean to be.

I'm not sure how can it be disputed that Bethesda isn't all that "straight talking" when you've seen Hines going a bit in circles himself. In case you need me to specifically point out to it, he said that Skyrim had to remain specifically as it was designed, but there was a possibility of it happening on WiiU. I already gave you WiiU's architecture and a link to it which can totally make Skyrim work (especially bearing in mind WiiU's third party performance on it), but Hynes said that the hardware an issue. And now here comes Skyrim Switch, which even features joy-con support (something that wasn't even designed originally). It's easy to tell where Hynes, which is responsible of the PR department, can't clear up his mind, or how things change once Bethesda has in its hands a Nintendo console where they see the sales potential.

You also bring a point that I've been trying to call out all along:

Wyrdness said:

but then months later Wii U was beginning to show signs of being dead in the water which would make it costly to make that effort.

Which would mean Bethesda wasn't "straight talking" about WiiU's hardware; they just didn't find money viability and used hardware as an excuse instead of telling the truth, not unlike some devs with the WiiU as well.

Also, let's exercise some pragmatism, why not?

Wyrdness said:

(even after the DBZ statement the recent report from Namco had a clear clarification on support)

So does Capcom's statement in this very thread we're replying to each other.