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i personally consider very few computer rpgs real rpgs. First all of them are too much based on the simple formula Combat=XP. Also usually combat is the only option to advance in story, no options to think outside the box and use other specialitys of the characters to avoid combat.

I played P&P rpgs now for nearly 20 years, and with a good GM the game world and the interaction with it will be far more important than combat. Yes a good camapign also needs some Boss fights, and some other enemies, but when the group is creative then they often can skip a lot of combat and a good GM will reward that even more than just slaying every ork you meet.

Anyway i know it will be really impossible to make a game with the flexibility of a good GM, but the more options you have to use alternate ways to reach goals the more the game will usually catch my interest.