Intrinsic said:
Resolution is a finite thing though. Like the polygon count battles of old, at some point we will get to a place with resolution where everyone will say thats enough or say "errr.... I can't see the difference". We are already at a point where we have to zoom in like 300% just to point something out, that kinda fallacy will get old soon enough. But yh, everything else stands to improve though. Lightning, AI and framerates. I think those are the battles the next gen and onwards will be tackling. But no, 8k gaming..... 120fps etc will probably never be a thing (even if its at some point possible). Reason simply being that they aren't marketable. You can't see them. I mean, for 8k gaming to become relevant you basically need to be gaming on a 150" display and probably sitting no more than 8ft from it. Good luck with that. |
There's that other thing that needs enormous amount of juice - voxel octrees and similar approaches.
Tim Sweeney (Epic) few years ago in Gamasutra interview (IIRC) mentioned at least some 25 TFLOPS for such worlds...honestly, I don't see hititing the "good enough" wall anytime soon, but I do think streaming will come first and make dedicated devices redundant.