CGI-Quality said:
Price, mainly. If G6 is in either next gen console, there's just no way they're going to nearly triple the Titan Xp's 12GB frame-buffer. Even using G5X, I don't see it. Like I said. 16GB at most. This way they double the PS4's baseline and clear the Xbox One X's by 4 additional GBs, all while targeting a $399 launch price. |
Oww my bad I was thinking about only the memory amount not the GDDR6 in this case, I though he was talking about GDDR5 or GDDR5X.
So being GDDR5 or X, 32GB would be to much on price or unecessary?
Aura7541 said:
Be nice if Sony uses a similar RAM setup as the Pro. Have 16GB of GDDR5X/GDDR6 for games and 4GB of DDR4 for general system functions. |
I wouldn't mind they leaving cheap and slow ram for those pesky big ram usage of UI... I would preffer my PS4 barebones with the 8GB of RAM being at least 7GB for games
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."