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Mnementh said:
DonFerrari said:

Yep consoles have inferior ports, and no issue with they getting some discounts on the score (unless PC while having better specs end up showing worse due to bugs);

And which improvement have Switch brought to the game to warranty better score?

Were did I outright said it?

The fact you play on KB+M, control or HH in itself shall not give extra or minus point to the game unless that really impact the game in a meaningfull manner.

Errr on the case of PS3 as far as I remember it was more common for late ports to sell better than worse, but that is irrelevant anyway.

Nope I don't expect better sales than any other consoles. I said that if the game do bad, there shouldn't be excuses. And also that the numbers you posted should mean a good success. But if the game instead do 200k (instead of 500k) and 500k (instead of 1M) that would mean it didn't do well, do you agree?

I disagree on portability. Portability is fucking awesome and it influences the way the game is perceived. But it depends on the game. I think I'll play Doom mostly docked, as this game resonates not too well with the portable mode. As it loses frames which is for such a fast game kinda important I understand the lower scores and agree. For Skyrim on the other hand I see that playing on the go is fucking awesome and if the game isn't broken or something I think it will be the best version of the game, simply because I can play it whereever.

You think different. That's your opinion. Strange enough though, that for graphic fidelity you just allow to take the platform into consideration, but for nothing else. That seems  random.

Also, I don't see PC-console multiplats not always as better on PC. Ports from console can be hampered by the control-mapping and feel worse on PC. Also mobile games for touchscreen might work badly on console and PC. I think control-scheme alone is a very, VERY important part of the platforms that heavily influences the perception of the game. If you think differently and think a game should get the same score although it was designed for other inputs than the platform it was ported to has - well then it is an opinion I disagree with.

My expectations are more or less based on nothing than feeling. But yes, if it sold lower than my expectations, I would be disappointed. If it sells lower than many persons expectations, then a general consensus of sales-failure will exist. If Bethesdas expectations are not met, the game will be considered a failure.

You may think portability is awesome, I do like big screens, still that doesn't really change the game or how it's played. And in the case in point, the game plays and look worse, so people defending it should have a higher score because it is portable (only because of portability, not that the game is played different or allow better interaction or anything) would be wrong for me.

And I have no issue on how you enjoy the game or that you consider the must buy edition of skyrim the HH version. but the game is still the same.

And nope, graphical fidelity is independent of the platform. As I said, I have no issue with PS4 or X1 losing score because they have worse IQ than PC for the same game, even if the differences aren't that much impacting.

Yes, I said that if the game have more bugs or play worse on PC even if it looks better I accept a lower score as well.

Sure control scheme if impacting the game shall be considered, but how if any, does the control scheme favor Switch for Doom?

On sales yes... we can only talk about our personal expectations, unless the publisher come out and say it was good or bad.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."