MajorMalfunction said:
Cutting graphics even further may have let id/Panic Button to hit 60 FPS. Right now, it's been compromised compared to the other versions. Nintendo fans are going to have to buy it at full price ($60 USD, $80 CAD) and deal with 30 FPS in a arcadey twitch shooter, buy it on any other platform, or not buy it at all. Well see how it does in the next month or so. If they wanted full points, they could've given an option between 30 and better graphics or 60 and lower graphics. By all accounts, Panic Button did a good job given the hardware, and time constraints. |
Well, so we are close to fans in vgc discounting bad sales due to bad port.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







